
TypeScript Beyond Basics
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PixelForge is an ongoing project where I’m migrating a 2D game originally written in C++ with SFML into a more modular engine.
The main goal is to separate the core game logic from rendering and input handling. By isolating the game loop and mechanics into their own module, I aim to make the architecture easier to maintain, extend, and reuse across future projects.
The current state includes the basic structure for entity management, game state, and system hooks.
Bartłomiej Nowak
Programmer
Programmer focused on performance, simplicity, and good architecture. I enjoy working with modern JavaScript, TypeScript, and backend logic — building tools that scale and make sense.